Who Argues That Games Are Art Because They Let Us Be Artists in Someone Elses Creation?

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It's a funny thing surfing Destructoid during the mean solar day/at night/sometimes while crapping and I'yard not agape to admit it/lunar bicycle of choice. Every once in a while you'll come beyond an article brandishing some hotshit opinion that dares you lot love reader to form your own opinion. Sometimes it'due south something y'all had not given much thought to and it brings that topic to the forefront and forces intercourse (commonage: that'due south what she said.) However, sometimes we take a gander at the stick in our hand and realize information technology's nada but a nub from our incessant beating of a dead horse (and what did that horse do to you?  Slept with your sister? Shit… wanna infringe my stick?)

The article I came across was this exclaiming "GUYS! It's 2010 and video games withal aren't art!"  Did I do that correct? Was I alarmist enough?  Was this conspicuously the topic of discussion y'all and your friends were having earlier I rebutted? We are yet asking the question, "Are videogames fine art?" so I'll toss out the tl;dr version for those that are already bored of my parenthetical nonsense:

Shut the fuck up.

Anybody catch that? I didn't practise a fly by there and brand yous spill your coffee and shout "Maveriiiick!" at the top of your lungs? People posturing themselves higher up the question, every bit if they're in a identify to decide what IS or IS Not art, is so unbelievably pretentious I think Gus Van Sant himself might be thumbing his nose as we speak. (Maveriiiick!)

Okay, now that I accept all those pesky facts out of the mode, hither's the stance function: Anyone who sets out to create art, and at the completion of that mission decides what they've created is art, then it certain as frick is. Allow no critic ever tell you, the artist, that what y'all have created is not your art. This is an statement we have been having for centuries between creators and critics. Artists honey creating, critics dearest controlling.

If the videogame developers think what they have created is art, then it is and what's pretty magnificent, is no i can take that away. Like any medium, art is what we make of it. There is bad art.  There is dandy art.  There is art that forces us to speak on topics nosotros dare not speak of, but brand no error, it is all art.

The crux of the trouble is in our steadfast reliance on placing art on a pedestal as if it should be untouchable, thought provoking, influential. Hey, some of it is! Some of it is experimentation.  How many people told Jackson Pollack what he was doing, was not art? People told him he was doing zero more than than splashing paint around on a canvass as if it meant something, and still we recognize him as an artist.  Most of the fourth dimension, these arguments come up from people who themselves, are not artists (or would not classify themselves as such.)

Let'south do an experiment. Call up of an artist who tralloped in a style y'all would consider to be realistic.  I'll look hither and whistle choice segments of Kanye W's 808's and Heartbreaks while I anxiously wait your answer. Okay times up, did you all pick Civil War creative person, Conrad Wise Chapman?

No?

Crap. Anyhow, he recreated little pockets of life of what he saw during the Civil State of war. Nosotros might equate him to something like a state of war lensman during our time in Iraq, but I think we could all agree both of these examples are artists. Is this unlike than games like Functioning Flashpoint, Ghost Recon, Brothers in Arms (I'thou sorry!) or those zany History Channel games, where the idea is to put you, dear gentle viewer, into the boots of a soldier? We tin can agree they are giving y'all a separate, more vehement perspective, simply information technology is giving y'all perspective. This is just dwelling on the idea that fine art should give you perspective and an idea every bit to what a particular fantasy is like.  This does not dive into art as an entertainer, which is a whole other can of worms I might just equally well save for a follow upwardly to that author's follow up.

We are living in the Wild West infancy of a new medium. Sure, we have probably moved past our equivalent of The Peachy Train Robbery and probably accept non quite reached our Citizen Kane (Uncharted ii might actually exist that game) but nosotros are moving and getting increasingly skilful at not measuring our creative merit confronting films and books considering we achieving a whole new level of artistic success.  We just happen to be interactive while doing it, which clamps our toolset to be within the margins of things that are fun to act out interactively (per the research nosotros've done this which might appear a lot of times to exist "shoot human. Have fun.") Artists throughout the ages take placed fantasy fulfillment at the top of their artistic spectrum. Videogame developers at the apex of realizing that vision in something other than still life or the moving picture. Sometimes we make Saint's Row 2, and that'due south okay. There are people that want to understand that fantasy (a 2nd fourth dimension) and we are assholes to deny them.

Bottom line: Videogames are art because anything else is art. They are no different, and the fact people would pretend they are non, only pushes to show they are.

This commodity took five beers to write and if that isn't Pollack enough, I don't know what is.

I did grab this quote in the comment section and, having wasted ii pages, could not accept said it better myself. Loogibot wrote, "It [games are] art. Art can be fun, depressing, angering, educational, or even stupid. The definition of what 'is' and what 'isn't' art, is neither scientific nor via general consensus. Games are art, and those who oppose it as art exercise so because they but don't want information technology to be."

Enhance 1 for the homies, Loogiboot, you get it.

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Source: https://www.destructoid.com/are-videogames-art-and-an-explanation-as-to-why-that-question-is-retarded/

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